Holy
Joy Public art project. "Holy Joy Crane Game Machine" Installation view, 20 - 30 June ´06, Atrium Shopping Centre, Weimar, Germany. The project "Holy Joy"
consists of two automated game machines: the "Holy Joy Crane
Game Machine" and the "Holy Joy X-treme Pinball Pleasure"; and
criticises current social political developments and the
comeback of religion as ideology appearing as a new wave of
fundamentalism; and questions the role of capitalism as new
religion.
The "Crane Game Machine" is an automat, which the public can activate in order to "win" various objects. The upper side of this machine is a glass case, in which these objects (usually teddy-bears, dolls, anti-stress balls, key rings etc.) are being offered. A mechanical crane is installed on top of the glass case, so that one can operate the crane by inserting a coin, using a joystick and trying to catch the desirable object. The functionality of the crane is designed for imprecise results. "Holy Joy Crane Game Machine" Installation view, detail of the objects. The
usual, commonly offered objects are replaced with ones coming
from, or relating to different religions and some of their sects
and streams such as Buddhism, Christianity (Catholic, Greek and
Russian Orthodox), Hinduism, Islam, Judaism (and a Jewish
Messianic Stream), and Taoism; which were found and collected in
different countries such as Austria, Brazil, Bulgaria, Germany,
Greece, Israel, Paraguay and Turkey. Some of these objects, such
as candles, prayer beads and holy water are used to conduct
rituals, others are religious souvenirs such as magnets and
miniatures and some objects combine religious practice with
every day life functions such as key rings, bracelets, soap etc.
![]() "Holy Joy X-treme Pinball Pleasure" screen shot. The
"Holy Joy X-treme Pinball Pleasure" is a computer game
modification of the "Pure Pinball 2.0 Redux" 3d pinball
simulation originally released by Iridon Interactive in February
2005. The game can be played on any PC computer. The menu of the
game has been redesigned, and one of the three originally
offered tables is to be played. Modified as well, are the
graphics (textures) and the sounds of the game. "Holy Joy
X-treme Pinball Pleasure" is the first pinball table known to
use the theme of religion. The player is challenged to flip /
fight against today's main religions, his main goal is to
collect as many credits as possible - in order to become God him
self. The design of the back-glass and of the game field is
based on illustrations related to religion, symbols of holiness,
icons and architectural elements. The lights of the game field
display words, which are coming from the religious terminology.
Audio samples taken from prays and religious music are to be
heard each time the ball hits the specified sensors, and female
vocals have been recorded to inform and direct the player. The
spoken instructions used are also adapted to the religious
content of the table.
>> Nikos Arvanitis: Holy Joy, Master Thesis, SS 2006, MFA "Public Art And New Artistic Strategies, Bauhaus University Weimar, Germany. (.pdf format) ![]() "Holy Joy X-treme Pinball Pleasure" game controler, 2006.
"Holy Joy Crane Game Machine", installation view,
"Protaseis", group show curated by Elpida Karaba, Anne Laure
Oberson and Sotirios Mpahtetzis, Kodra ´06 Visual Arts
Vestival, Thessaloniki, 2006.
"Holy Joy
X-treme Pinball Pleasure" installation
view, "What Remains Is Future", group exhibition
curated by Nadia Argyropoulou, Old Arsakeion School, Patra
European Capital of Culture 2006.
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